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topic: [[Doing]]
people: #people/chrisvoss
created: 2023-02-22
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*Agreement on the idea doesn't matter if you can't pay for it, resource it, figure out how to implement it.*
This reminds me of [[design-based research]] is the research that goes through the implementation phase. [[Consulting skills]] are not just telling people to do something, but also helping them be able to do it!
It's kind of like [[dial down the scope instead of delaying or canceling]], the key is getting something done, not making it perfect. It's also like [[short assignments and bad first drafts]], getting smething done as opposed to getting something perfect.
This is a way of thinking that agreement doesn't matter, what matters is the ability to implement that agreement.
This matters because there are no shortage of good ideas. The leader decides what to work towards, the manager tries to get those ideas into practice. [[management is doing things right, leadership is doing the right things]]. If you are the [[learning leader]] your goal is to get learners to implement, not just to say, this is the [[Knowledge-Implementation Gap]] in actual world not just in learning.
##### What would the opposite argument be?
When you are the consultant or the ideator, the goal is to come up with the ideas, it is up to the implementation team (or the home organization) to take these ideas and put them into action. [[don't take the monkey]] If you are the consultant, this is the most important job you have. If you take the monkey you not only take responsibility to yourself, but you take away the opportunity for the owner to try and learn.
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tags: #note/statement | #on/action | #on/design | #on/optimization
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##### Sources:
[[Never Split The Difference]]
Ackerman, Rebecca. (n.d.). _Design thinking was supposed to fix the world. Where did it go wrong?_ MIT Technology Review. Retrieved February 22, 2023, from [https://www.technologyreview.com/2023/02/09/1067821/design-thinking-retrospective-what-went-wrong/](https://www.technologyreview.com/2023/02/09/1067821/design-thinking-retrospective-what-went-wrong/)