topic: [[Thinking]]
created: 2023-07-02
*When my brain is full, further stimulus flows out.*
This reminds me of [[all models are wrong but some are useful]], this is a model for thinking about how we think.
It's kind of like [[variability is more important than average]], when we become overwhelmed, although our average cognitive load is ok, we loose what we were focusing on. This is related to [[🐓 Idea Farm/3 Inbox of ideas/Deep Work]], if we keep getting into overwhelming cognitive load situations, we are training our brain to ignore lots of important ideas.
Cognitive load is a theory of brain function. It focuses on the working memory capacity.
- Intrinsic cognitive load: the work required to do the thing and/or learn the thing
- Extraneous cognitive load: additional cognitive work required based on the created learning situation. In general, the extraneous cognitive load should be matched to the persons abilities, enough to keep interesting but not too much as to be distraction, and only when managing the extraneous load is part of the learning itself (for example, working in a busy ER is the goal, might need background noises to re-create that environment.) Here we are thinking about [[signal to noise]].
- Germaine cognitive load: the work required to construct the new [[schema]], this is the focus of the work of learning
In certain situations, [[Embodied Cognition]] might cause increase in cognitive load by requiring motor activity, but might also help create schema by implementing multiple forms of input or a physical schema.
Name 🤲 claim🙋♂️aim👉, is it better than [[Name Claim Aim - Leading with Good Judgment]]?
This matters because when the total created cognitive load for a situation is over the learners capacity, the learning suffers. I think this needs to be connected to [[🐓 Idea Farm/Deadfall/For myself only/Readwise/Books/Understanding by Design]] and [[SimZones]] for maximizing readiness objectives for [[Designing Curricula]]
##### What would the opposite argument be?
Make it interesting! If it's not challenging and fun, they won't be engaged.
tags: #note/idea | #on/learning | #on/design
##### Sources:
https://en.wikipedia.org/wiki/Cognitive_load#Embodiment_and_interactivity